/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.ai;

import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Vehicle;
import org.l2jmobius.gameserver.model.skills.Skill;

/**
 * @author DS
 */
public abstract class VehicleAI extends CreatureAI
{
	/**
	 * Simple AI for vehicles
	 * @param vehicle
	 */
	public VehicleAI(Vehicle vehicle)
	{
		super(vehicle);
	}
	
	@Override
	protected void onIntentionAttack(Creature target)
	{
	}
	
	@Override
	protected void onIntentionCast(Skill skill, WorldObject target)
	{
	}
	
	@Override
	protected void onIntentionFollow(Creature target)
	{
	}
	
	@Override
	protected void onIntentionPickUp(WorldObject item)
	{
	}
	
	@Override
	protected void onIntentionInteract(WorldObject object)
	{
	}
	
	@Override
	protected void onEvtAttacked(Creature attacker)
	{
	}
	
	@Override
	protected void onEvtAggression(Creature target, int aggro)
	{
	}
	
	@Override
	protected void onEvtStunned(Creature attacker)
	{
	}
	
	@Override
	protected void onEvtSleeping(Creature attacker)
	{
	}
	
	@Override
	protected void onEvtRooted(Creature attacker)
	{
	}
	
	@Override
	protected void onEvtForgetObject(WorldObject object)
	{
	}
	
	@Override
	protected void onEvtCancel()
	{
	}
	
	@Override
	protected void onEvtDead()
	{
	}
	
	@Override
	protected void onEvtFakeDeath()
	{
	}
	
	@Override
	protected void onEvtFinishCasting()
	{
	}
	
	@Override
	protected void clientActionFailed()
	{
	}
	
	@Override
	public void moveToPawn(WorldObject pawn, int offset)
	{
	}
	
	@Override
	protected void clientStoppedMoving()
	{
	}
}